Project : Shutdown Protocol

A first-person atmospheric escape-room experience set in a decaying industrial facility, focused on environmental storytelling, tactile puzzles, and immersive progression. Developed as a Coursera capstone and portfolio piece, the project demonstrates core game development skills from level design and scripting to lighting, polish, and full implementation.

Status

Complete

Description

This project is a first-person, atmospheric escape-room experience set inside a decaying industrial facility. The player navigates a series of interconnected control rooms, each filled with malfunctioning machinery, flickering lights, and environmental clues that guide progression. The focus is on immersive environmental storytelling, tactile puzzle interactions, and a grounded sense of tension as the facility slowly comes back to life with each subsystem restored.

Purpose

This project is being developed as the final project for a Coursera game-development module, serving both as a structured learning exercise and a professional portfolio piece. Its purpose is to demonstrate mastery of core skills — including level design, blueprint scripting, lighting, puzzle design, and environmental storytelling — while applying the concepts taught throughout the course in a practical, self-driven way. As a solo developer, this project also allows me to experiment creatively and build confidence in taking a game from concept to execution.

Roadmap

  • Blockout Phase: Establish room layouts, puzzle flow, and player progression through Levels 1–3.
  • Lighting & Mood Pass: Define the visual identity using flickering fluorescents, emissive screens, and atmospheric fog.
  • Puzzle & Blueprint Systems: Implement subsystem logic, interactive elements, and progression cues.
  • Art & Polish Pass: Replace blockout meshes with stylized or realistic assets, refine lighting, add effects, and finalize transitions.
  • Testing & Iteration: Improve clarity, pacing, and player experience through repeated playtesting.
  • Release: Package the game as a short, self-contained escape-room experience.

End State

The final state of the project will be a fully playable, polished escape-room experience created specifically to meet the requirements of the Coursera module’s capstone project. It will feature three interconnected rooms, atmospheric lighting, layered subsystem puzzles, and a coherent narrative conveyed through the environment. The completed game will not only fulfill the academic expectations of the course but also serve as a strong portfolio piece — demonstrating my ability to design, implement, and refine a complete game environment independently.