A first-person atmospheric escape-room experience set in a decaying industrial facility, focused on environmental storytelling, tactile puzzles, and immersive progression. Developed as a Coursera capstone and portfolio piece, the project demonstrates core game development skills from level design and scripting to lighting, polish, and full implementation.
Status
Complete
Description
This project is a first-person, atmospheric escape-room experience set inside a decaying industrial facility. The player navigates a series of interconnected control rooms, each filled with malfunctioning machinery, flickering lights, and environmental clues that guide progression. The focus is on immersive environmental storytelling, tactile puzzle interactions, and a grounded sense of tension as the facility slowly comes back to life with each subsystem restored.
Purpose
This project is being developed as the final project for a Coursera game-development module, serving both as a structured learning exercise and a professional portfolio piece. Its purpose is to demonstrate mastery of core skills — including level design, blueprint scripting, lighting, puzzle design, and environmental storytelling — while applying the concepts taught throughout the course in a practical, self-driven way. As a solo developer, this project also allows me to experiment creatively and build confidence in taking a game from concept to execution.
Roadmap
- Blockout Phase: Establish room layouts, puzzle flow, and player progression through Levels 1–3.
- Lighting & Mood Pass: Define the visual identity using flickering fluorescents, emissive screens, and atmospheric fog.
- Puzzle & Blueprint Systems: Implement subsystem logic, interactive elements, and progression cues.
- Art & Polish Pass: Replace blockout meshes with stylized or realistic assets, refine lighting, add effects, and finalize transitions.
- Testing & Iteration: Improve clarity, pacing, and player experience through repeated playtesting.
- Release: Package the game as a short, self-contained escape-room experience.
End State
The final state of the project will be a fully playable, polished escape-room experience created specifically to meet the requirements of the Coursera module’s capstone project. It will feature three interconnected rooms, atmospheric lighting, layered subsystem puzzles, and a coherent narrative conveyed through the environment. The completed game will not only fulfill the academic expectations of the course but also serve as a strong portfolio piece — demonstrating my ability to design, implement, and refine a complete game environment independently.
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Shutdown Protocol — Project Wrap-Up & Lessons Learned
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Shutdown Protocol Dev log – Day 18 – Release
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Shutdown Protocol Dev log – Day 17
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Shutdown Protocol Dev log – Day 16
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Shutdown Protocol Dev log – Day 15
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Shutdown Protocol Dev log – Day 14
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Shutdown Protocol Dev log – Day 13
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Shutdown Protocol Dev log – Day 12
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Shutdown Protocol Dev log – Day 11
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Shutdown Protocol Dev log – Day 10
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Shutdown Protocol Dev log – Day 9
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Shutdown Protocol Dev log – Day 8
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Shutdown Protocol Dev log – Day 7
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Shutdown Protocol Dev log – Day 6
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Shutdown Protocol Dev log – Day 5
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Shutdown Protocol Dev log – Day 4
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Shutdown Protocol Dev log – Day 3
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Shutdown Protocol Dev log – Day 2
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Shutdown Protocol Dev log – Day 1

