Shutdown Protocol Dev log – Day 18 – Release

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Dev log – Day 18 – Release

Summary

Day 18 was focused entirely on finalizing Shutdown Protocol for submission and release. The work centered on producing and validating both a Development test build and the final Shipping distribution build, resolving last-minute performance and presentation issues discovered during verification, and completing all required documentation deliverables. The day concluded with a full parity check to ensure the shipped build and written materials accurately reflect the same finalized project state.


What I Worked on Today

[Global / Release] – Final Build, Testing & Documentation Delivery

Intent

Produce final test and distribution builds of the game and complete all required project documentation deliverables (GDD, LDD, Technical Documentation, and User Manual) in a submission-ready format. Ensure the shipped build and written materials match the finalized project state.

What Actually Happened

A Windows Development test build was packaged first to validate the complete gameplay flow and surface any remaining issues. During this pass, several late-stage problems were identified, including texture streaming budget pressure, minor alignment issues, and small gameplay presentation bugs. These were addressed before transitioning the project to a Shipping configuration. Debug options were disabled, distribution settings were enabled, and a final Shipping build was packaged and launched to confirm clean startup and full end-to-end playability. Documentation was then finalized and reviewed against the shipped build to ensure full alignment across design, level flow, technical structure, and player-facing instructions, followed by a final verification pass.

Accomplished

Why This Matters


Technical Notes


Challenges & Lessons Learned


Next Steps