Shutdown Protocol Dev log – Day 2

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Dev log – Day 2

Summary

Today focused on establishing the lighting atmosphere across all rooms, refining the project’s lighting setup, and beginning implementation of the core interaction system for Level 1. Major work went into removing unneeded sky systems, adding proper interior lighting actors, developing a flickering light Blueprint for mood, improving emissive materials, and building emergency lights and readability lighting. Progress continued with creating the foundation for the global interaction framework, including line traces, interaction channels, interface setup, and test interactable objects. By the end of the day, the core lighting mood for Level 1 was established, and a functional interaction loop—LookAt and Interact—with a working test object is now in place.


What I Worked on Today

Lighting Setup & Scene Preparation


Flicker Blueprint & Emissive Material Work


Room Lighting Pass & Emergency Lights


Final Lighting Mood Pass


Interaction System – Line Trace Foundation


Interaction System – Interface & Test Object


Interaction System – LookAt Feedback & Debug Replacement


Interaction Inputs & Activation


Technical Notes


Challenges & Lessons Learned


Next Steps

  1. Begin implementing actual interactable objects for Level 1 (fuse panel, power panel, workbench items).
  2. Replace debug Print Strings with proper on-screen interaction UI.
  3. Extend lighting and flicker systems into Levels 2 and 3 for consistent atmospheric tone.