Shutdown Protocol Dev log – Day 1

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Dev log – Day 1

Summary

Today was focused on establishing the project foundation, organizing engine settings, and beginning the blockout process for all three levels. I used ChatGPT to support early GDD and LDD development before moving into Unreal Engine. Major progress was made on Level 1, Level 2, and Level 3 blockouts, along with early environmental storytelling elements. Several workflow lessons emerged, especially around collision management and cube grid duplication.


What I Worked on Today

Initial Documentation Work

Firstly, I used ChatGPT to help with the development of my GDD and LDD, then I went to work.


Project Setup & Engine Configuration

Steps:

  1. Created a new First Person Template level.
  2. Adjusted Editor Preferences: App Scale 0.9, Asset Editor Open Location set to Main Window, Load Level at Startup set to Last Opened.
  3. Created a new empty level (named Level Blockout) and created a Levels folder in Content.
  4. Added the Ultra Dynamic Sky asset to the project and placed the Ultra_Dynamic_Sky blueprint in the level.
  5. Created an Atmosphere folder in the Outliner and added the sky system.

Level 1 Blockout


Level 2 Blockout


Level 3 Blockout

I added a section for the Level 3 blockout and I managed to complete:


Notes & Lessons


Refinement


Technical Notes


Challenges & Lessons Learned


Next Steps

  1. Improve visibility and clarity of Level 2’s log terminal cue.
  2. Continue refining environmental storytelling in all levels.