Shutdown Protocol Dev log – Day 6

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Dev log – Day 6

Summary

Today was about delivering Puzzle A’s full keypad-lock loop end-to-end: a dedicated locker actor with persistent unlock state, a 3-digit keypad UI, and a clean submission path where the locker owns validation + state (not the widget). After wiring and testing the interaction flow, a couple of edge cases were found (post-unlock interaction + pickup reliability) and corrected, and the temporary UI scaffolding used during development was removed once the loop was validated.


What I Worked on Today

Level 1 – Puzzle A – Locker Combination (Fuse)

Intent

Implement the Level 1 locker keypad so entering code 314 unlocks the locker and enables the Fuse reward flow.

What Actually Happened CHUNK_STORAGE

The locker keypad puzzle was implemented incrementally, starting with a dedicated locker actor and persistent unlock state. A custom 3-digit keypad widget was created and wired so that all code validation and state changes are owned by the locker, not the UI. Interaction flow was tested to ensure correct submission, failure handling, and successful unlock behavior. During validation, edge cases around post-unlock interaction and pickup reliability were identified and corrected. Temporary UI scaffolding used during development was removed once the full loop was confirmed to work end-to-end.

Accomplished

Why This Matters


Technical Notes


Challenges & Lessons Learned


Next Steps