Shutdown Protocol Dev log – Day 10

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Dev log – Day 10

Summary

Today was focused on two things: (1) building a reusable “inspect-style” environmental clue pipeline in Room 1 (in-world prop → interact → full-screen readable popup → clean close + input restore), and (2) continuing a Room 1 visual pass by upgrading key interactive devices (monitors, fuse/switch panels, and connected components) while validating collision/interaction safety and running a full playthrough to confirm no regressions across Puzzles A, B, or C.


What I Worked on Today

Room 1 – Environmental Clues (Workbench Note + Power Flow Diagram)

Intent

Implement the physical and interactable Room 1 environmental clues that support Puzzle A and Puzzle C, ensuring both are readable in-world and open a clean, readable UI popup on interact.

What Actually Happened

I built a reusable clue system by creating a clue-note actor and a full-screen popup widget that displays a passed-in texture. The workbench note was wired so interacting spawns the popup, switches input to UI for readability, and restores game input cleanly on close. In parallel, I placed the Power Flow diagram poster in Room 1 and added the same interaction-to-popup behavior for it. I verified the UI opens/closes without breaking interaction/input state and ran a full Room 1 playthrough to confirm no regressions across Puzzles A, B, or C.

Accomplished

Why This Matters


Level 1 – Room 1 – Visual Pass (Monitors, Panels, Environmental Clues)

Intent

Improve visual clarity and mood in Room 1 by upgrading monitors, panels, and environmental clue presentation while preserving all existing puzzle logic.

What Actually Happened

Room 1’s monitor visuals were upgraded first to improve readability and mood. The Fuse Panel and Switch Panel were updated with new meshes/textures while keeping Puzzle B and Puzzle C behavior intact. Connected components (camera, alarm, and door power box) were then updated for consistency. Finally, collision/interaction behavior was verified, followed by a full Room 1 playthrough to ensure no regressions in Puzzles A, B, or C.

Accomplished

Why This Matters


Technical Notes


Challenges & Lessons Learned


Next Steps