Devlog
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Shutdown Protocol Dev log – Day 8
Dev Log – Day 8 Summary Day 8 focused on completing Puzzle C’s power-routing switch panel and fully integrating Puzzles A, B, and C into Room 1 (Maintenance Room). Work finalized Puzzle C’s logic, visual feedback, and dependency on Puzzle B, then moved all puzzles out of the test area and into their intended room
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Shutdown Protocol Dev log – Day 7
Dev log – Day 7 Summary Today was focused on locking in two core gameplay systems to support Level 1 progression and consistent puzzle feedback. I implemented the Level 1 Fuse Panel interaction as a one-time, persistent “restore power” action that consumes a Fuse from inventory and triggers downstream progression (validated using a door as
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Shutdown Protocol Dev log – Day 6
Dev log – Day 6 Summary Today was about delivering Puzzle A’s full keypad-lock loop end-to-end: a dedicated locker actor with persistent unlock state, a 3-digit keypad UI, and a clean submission path where the locker owns validation + state (not the widget). After wiring and testing the interaction flow, a couple of edge cases
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Shutdown Protocol Dev log – Day 4
Dev log – Day 4 Summary Today focused on recovering from the asset loss of Day 3 by reconstructing most of the destroyed meshes, materials, and Blueprints and returning the project to its previous state. Building on that restored base, work continued on improving door and interaction logic, expanding button functionality, and polishing key gameplay
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Shutdown Protocol Dev log – Day 3
Dev log – Day 3 Summary Today was focused on building the foundation for the interaction system by creating a parent interactable class, establishing child Blueprint types, and beginning work on a modular door system. I also created a set of colored material instances to help visually differentiate level components. Significant time was spent implementing
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Shutdown Protocol Dev log – Day 2
Dev log – Day 2 Summary Today focused on establishing the lighting atmosphere across all rooms, refining the project’s lighting setup, and beginning implementation of the core interaction system for Level 1. Major work went into removing unneeded sky systems, adding proper interior lighting actors, developing a flickering light Blueprint for mood, improving emissive materials,
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Shutdown Protocol Dev log – Day 1
Dev log – Day 1 Summary Today was focused on establishing the project foundation, organizing engine settings, and beginning the blockout process for all three levels. I used ChatGPT to support early GDD and LDD development before moving into Unreal Engine. Major progress was made on Level 1, Level 2, and Level 3 blockouts, along







