BigFry’s Game Jam Dev Log – Launch Day

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Overview

Day 7 was focused on launch, submission, and getting the project across the finish line. Most of the work centered on final validation, capturing screenshots and gameplay footage for the Itch.io page, building the release version, and publishing the game before the jam deadline. I also did a few final playthroughs to confirm the build was working as intended before release. By the end of the day, the project was complete, playable, published on Itch.io, and officially submitted for the jam, which made the whole week feel like a real success.

Major Accomplishments

Systems Developed or Updated

Release Build Validation

Store Page / Submission Assets

Publishing and Submission Flow

Problems Encountered and Solutions

Problem:
A game-breaking bug was discovered after the game had already been published.

Cause:
The bug appears to depend on a very specific sequence of player actions, which made it hard to catch during the final validation passes before release.

Solution:
The issue was narrowed down after publication, but because the build had already been submitted and time had run out, it was left as-is for the jam version. The game remains playable, though this bug removes much of the challenge if triggered.

Current Project State

The project is now complete for jam scope. The game is playable, publicly published on Itch.io, and officially submitted, which puts it beyond prototype status and into finished jam-release territory. While there are still known issues, including at least one serious post-launch bug, the overall result is a full playable product that went from planning to release in seven days.



Next Day Plan


Day 7 also carries a clear personal takeaway: the jam succeeded not just because the game shipped, but because the production approach worked. The initial planning pass, task breakdown, and strict focus on gameplay-first scope were major reasons the project stayed manageable through the week.