Maze Dev Log — Week 4

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Overview

This week focused on improving internal development tools and making the maze-building workflow more practical inside the editor. Most of the work went into expanding the room editor utility so room setup could be handled more directly and with less manual setup, while also beginning a reusable in-editor documentation system to support project organization. In parallel, I added a simple compass feature for player-facing navigation. Overall, the week pushed the project forward more on tooling and usability than on content, laying groundwork for faster iteration on actual maze rooms later on.

Major Accomplishments

Systems Developed or Updated

Modular In-Editor Documentation System

Maze Room Editor Utility

Compass System

Problems Encountered and Solutions

Problem:
The room editing workflow was still too limited for practical room construction and iteration.

Cause:
The editor utility did not yet expose enough controls for common room-editing tasks such as wall selection, visibility changes, and room reset actions.

Solution:
Expanded the room editor widget so these actions can now be handled directly from the utility workflow, making the system more usable for actual room production.

Problem:
Project systems documentation was not yet organized in a reusable, in-engine format.

Cause:
There was no dedicated in-editor documentation system in place for tracking and referencing systems across development.

Solution:
Started implementing a modular plugin-based documentation system that supports in-engine documentation and can be reused across multiple projects.

Current Project State

The project is currently in a systems and tools implementation phase. Core effort is going into improving editor-side workflows and utility features so actual maze content can be built more efficiently afterward. At this stage, the room editor has become more practical, the internal documentation approach is taking shape, and a simple navigation aid is now in place, but the project still needs more usable room variety and broader content creation before it can move beyond this foundation stage.

Next Week Plan