BigFrysGameJam

  • BigFry’s Game Jam Dev Log – Launch Day

    BigFry’s Game Jam Dev Log – Launch Day

    Overview Day 7 was focused on launch, submission, and getting the project across the finish line. Most of the work centered on final validation, capturing screenshots and gameplay footage for the Itch.io page, building the release version, and publishing the game before the jam deadline. I also did a few final playthroughs to confirm the

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  • BigFry’s Game Jam Dev Log – Day 6

    BigFry’s Game Jam Dev Log – Day 6

    Overview Day 6 was the major crunch day, with the focus shifting from adding new systems to finalizing presentation, usability, and overall cohesion. Most of the work went into the HUD and UI, where I locked in a visual theme and brought the cards, rewards, menus, and stat panels into a much more unified state.

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  • BigFry’s Game Jam Dev Log – Day 5

    BigFry’s Game Jam Dev Log – Day 5

    Overview Day 5 focused on presentation, feedback, and giving the prototype a stronger identity. Most of the work went into audio, visual effects, and early art direction, shifting the game away from a purely functional blockout and closer to a more readable and game-like experience. I also began shaping the overall look toward a semi-futuristic

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  • BigFry’s Game Jam Dev Log – Day 4

    BigFry’s Game Jam Dev Log – Day 4

    Overview Day 4 focused on pushing the project closer to a complete, playable jam build. A large part of the work went into replacing temporary debug-facing elements with a more readable gameplay HUD, while also improving flow safety around card play and deck shuffling. I also finished the tower upgrade reward pass, expanded the card

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  • BigFry’s Game Jam Dev Log – Day 3

    BigFry’s Game Jam Dev Log – Day 3

    Overview Day 3 focused on expanding the game from a basic wave-defense loop into something with more tactical variety and better balance. I started with a tuning pass based on playtesting, adjusting energy, hand size, health, and draw pacing to slow the pace down and make decisions more meaningful. From there, most of the work

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  • BigFry’s Game Jam Dev Log – Day 2

    BigFry’s Game Jam Dev Log – Day 2

    Overview Today’s work focused on turning the core combat loop into something much closer to a playable game. Wave progression was pushed forward with proper spawning, completion flow, and debug controls, while a first pass of the energy, card, deck, and reward systems was implemented and connected together. On top of that, I added the

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  • BigFry’s Game Jam Dev Log – Day 1

    BigFry’s Game Jam Dev Log – Day 1

    Overview Day 1 was focused on defining the game direction and building the first playable foundation for the project. After brainstorming ideas around the jam theme, Fusion Confusion, the concept was narrowed into a mix of tower defense and deckbuilder mechanics. From there, the project moved quickly into implementation, with a simple test map, a

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