Good to Know – Substrate vs Legacy Materials in Unreal Engine 5

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In Unreal Engine 5.7, Substrate becomes the default material system for new projects — a modern, physically based framework designed to replace the older legacy material model. Substrate represents surfaces as slabs of matter, giving artists more realistic control over how light interacts with materials, and making layering and blending more expressive.

Why would you switch between Substrate and Legacy?

Blend Modes aren’t the same in both systems

One of the biggest visible differences is how blend modes behave.

This means that if you need specific legacy blend modes (especially for UI, effects, or custom shaders), Substrate may not show those in the same way, and you may need to adjust material setup or switch back to the legacy path.

How to switch between Substrate and the old system

If you prefer to use the legacy material system (with the classic blend mode options):

  1. Open Project Settings → Rendering.
  2. Locate Substrate .
  3. Disable Substrate materials.
  4. Restart the Editor to apply the change.

After this, the engine will use the classic material path, and your materials will display the traditional blend mode controls again. Note that existing Substrate materials won’t automatically convert back — you may need to rebuild them in the legacy system if required.

Traditional blend mode controls

Substrate blend mode controls