TDB Dev Log – Week 01

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Overview

This week focused on strengthening the project’s pre-production foundation by refining its visual direction, restructuring the core design documentation, and expanding the planning framework into more complete production documents. A large part of the work went into improving the mood board and visual references, which helped establish a clearer tone for the project while also informing some early UI concept work. On the design side, the GDD was overhauled to improve coherence and lock scope, while the systems and content lists were built out to better define what the game actually needs. By the end of the week, the project had a much clearer visual target, stronger scope control, and more developed design, worldbuilding, and technical documentation.

Major Accomplishments

Systems Developed or Updated

Visual Direction / Mood Board

UI Concept Planning

Game Design Documentation (GDD)

Feature and Content Planning

Level Design Documentation (LDD)

World Design Documentation (WDD)

Technical Design Document (TDD)

Problems Encountered and Solutions

No major production or technical blockers were explicitly documented this week. The main challenge was making the project documentation more coherent and better defined as the scope expanded.

Problem: The project’s design documentation needed a broader restructuring to keep features, scope, and supporting documents aligned.

Cause: As the concept expanded, the original documentation structure was no longer detailed or coherent enough to support the growing project.

Solution: A full GDD overhaul was started, scope was locked, content and systems lists were consolidated, and the LDD, WDD, and TDD were built out to better separate responsibilities across documents.

Current Project State

Turret Deck Builder remains in the foundations / pre-production phase, but it is now more clearly defined than it was the previous week. The project has a stronger visual target, locked production scope, a more complete feature and content breakdown, and meaningful progress on its world, level, and technical documentation. Gameplay systems are still in the planning and documentation stage rather than active implementation, but the project structure is becoming much more production-ready. Overall, the game is still early, but its design foundation is becoming significantly more solid and organized.

Next Week Plan


Time Spent This Week: 22 hours