Shutdown Protocol Dev log – Day 14

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Dev log – Day 14

Summary

Today was a major polish + scope-lock day. I pushed Room 2 much closer to final visual quality by replacing placeholder environment pieces and puzzle consoles with higher-fidelity assets, improving readability, and tightening organization—while keeping Puzzle D/E/F logic unchanged. In parallel, I executed a hard scope reduction by fully removing Room 3 and re-routing endgame progression so Puzzle F (keycard reader) unlocks the Room 1 exit, then validated the full playthrough path end-to-end.


What I Worked on Today

Level 2 – Room 2 Visual Polish & Final Asset Integration

Intent

Upgrade Room 2 visuals by replacing placeholder assets and refining materials, readability, and layout while keeping Puzzle D, E, and F gameplay logic unchanged.

What Actually Happened

Room 2’s modular environment was updated first by applying the established wall/floor set, then replacing placeholder desks with more realistic assets. The ceiling was constructed by reusing BP_Floor with swapped mesh/material for consistency, and additional flickering lights were added to deepen atmosphere. Server racks and puzzle-related consoles (light pattern, word pattern, keycard reader) were then updated with closer-to-final meshes and materials, followed by outliner organization and a broader asset rename/reorg pass for usability. Finally, Room 2 was tested end-to-end to confirm puzzles remained functional with no regressions after the visual pass.

Accomplished

Why This Matters


Global – Scope Reduction: Remove Room 3 & Re-route Endgame to Room 1 Exit

Intent

Remove Room 3 from the project and re-route progression so Puzzle F unlocks the Room 1 exit door as the final completion step.

What Actually Happened

Room 3 content was removed from the project as part of the scope reduction. A cleanup pass followed to ensure no remaining Room 3 references existed across Blueprints, levels, or data assets. Progression was then rewired so the Puzzle F keycard reader triggers the Room 1 exit door as the final unlock. Validation testing confirmed the exit stays locked until Puzzle F is completed and that the game can be finished by exiting through Room 1.

Accomplished

Why This Matters


Technical Notes


Challenges & Lessons Learned


Next Steps