A fast-paced 7-day game jam project built around tower defense pressure and deckbuilding-style choices. Designed with a strong focus on scope, readability, and rapid iteration, the project aims to deliver a compact but complete gameplay experience within a short production window.
Status
Complete
Description
This project is a 7-day game jam title focused on building a small but complete gameplay experience under a strict deadline. The current direction combines tower defense structure with deckbuilding-style decision making, creating a loop centered on survival, wave management, and tactical choices.
The goal is not to build a large-scale production, but to develop a clear core idea, implement it efficiently, and deliver a polished playable build within the jam timeframe.
Purpose
The purpose of this project is to design, build, and submit a complete game jam project in 7 days while maintaining a strong focus on scope, clarity, and execution.
It also serves as a practical exercise in rapid prototyping, Blueprint workflow, and short-term production planning.
Roadmap
- Define and lock the core concept
- Build the main gameplay loop
- Implement enemy spawning and wave flow
- Add the player decision or card-based layer
- Improve UI, readability, and feedback
- Balance, polish, and fix bugs
- Prepare and submit the final build
End State
The target end state is a complete and playable jam build with a clear gameplay loop, readable combat flow, and enough polish to feel cohesive within the limits of a 7-day project.
The final result should reflect strong scoping, efficient development, and a successful execution of the original idea.








