Mechanics

  • How To – Building a Modular Minimap in Unreal Engine

    How To – Building a Modular Minimap in Unreal Engine

    What you’re building & why This guide walks through a modular minimap architecture built around a Child Actor Component, where: – The minimap camera logic lives in its own Actor – Any character can opt into having a minimap – UI is owned by the HUD / PlayerController layer – Core behavior is data-driven and

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