Development
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Good To Know – UE5 Blueprint Communication
Event Dispatchers vs Interfaces vs Casting If you’re building gameplay in Unreal Engine 5.7 using Blueprints, sooner or later you hit the same problem in UE5 Blueprint communication: how do I make one Blueprint talk to another without turning my project into a web of hard references and failed casts? Communication is one of the
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Good to know – The Game Development Lifecycle
A Practical Framework for Indie and Solo Developers Game development can feel overwhelming — especially for solo developers and small indie teams. Without a clear structure, it is easy to lose track of what stage you are in, what matters most right now, or what should come next. This framework consolidates the full game development
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Good to know : The Building Blocks of a Game in UE5
When building a game in Unreal Engine 5, understanding the Game Framework is not optional — it is foundational. The UE5 framework defines how your game initializes, how players interact with the world, how data persists, and how systems communicate with each other. From Game Mode and Controllers to Pawns, SaveGame systems, and the World
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Shutdown Protocol Dev log – Day 5
Dev log – Day 5 Summary Today was focused on pushing core gameplay systems forward: expanding the inventory system with query + unique-item handling, building a working pickup flow, and adding “use item” logic so doors can require (and optionally consume) a key item. On the UI side, I implemented a basic HUD notification widget




